Making a Task Managing App with Mental Health in Mind

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HCDE 318: Introduction to User-Centered Design

September - December 2019

Group Work

App Design | User Research | Wireframes

Overview

Overarching Question:

How can we help disadvantaged students?

Actions and Deliverables We Took

  • Interviews

  • Personas

  • User Journey Maps

  • Story Boards

  • Design Requirements

  • Information Architecture

  • Paper Prototypes

  • Annotated Wireframes

  • High Fidelity Mockups

Group Work vs Individual Actions

This was a group project, with 4 members total. Interviews and storyboards were created individually, while the rest were done collaboratively. Within the collaborative works, I focused primarily on design requirements, paper prototypes, and annotated wireframes.

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Interviews

Who did we interview?

  • 7 Students

  • Mostly Students of Color

  • Low Income Students

  • 3/7 Use DRS (The UW Disability Services)

What are we looking for?

  • What are the stressors of low income students?

What were their stresses?

  • Coordinating different online schoolwork, financial aid, and personal schedules

  • Time-management, overextending themselves, burnout

  • Valuing self-care and mental health

Personas

From the interviews, we created 2 personas that represent two different types of overwhelmed students we found

Aliyah:

  • High achieving

  • Has too many events and leadership activities to stay on top of

  • Struggling with burnout

Fernando:

  • Overwhelmed by school and work

  • Feels isolated

  • Struggling to get accommodations from DRS

Why make Personas?

  • Personas consolidates the interview data

  • We have specific reference points to refer to as our users

User Journey Map

To get in depth, we needed to think of a specific scenario where our user runs into issues.

Scenario:

  • Doing homework at the library after a long day

Stressors and events:

  • Spending unexpected time on emails

  • Dealing with her WSOS mentee

  • A lunch offer she can’t afford to take

Measures:

  • Frustration

  • Guilt

  • Motivation

  • Eustress vs Stress

Why do this?

  • Get into the mind of a user

  • See their struggles

  • Realize their pain points and where we might help

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Storyboarding

To continue getting into the mind of the user, we each made storyboards.

My Storyboard:

My storyboard shows a student getting overwhelmed by DRS’s instructions for how to get accommodations. He takes a picture of the instructions, which his app analyzes and breaks down into simple tasks, and highlights what to do first.

Why do this?

  • We could ideate ways our app could help the user

  • We could see each others visions for how our app might work

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Design Requirements

With our research and ideation done, we needed to create a framework of what our app should be. This was a moment of consolidation and teamwork. We all had developed individual ideas for our app, and in this deliverable we narrowed down into one design concept.

What does our app do?

  • Helps student navigate the stress of college life

  • Is sensitive to stress and mental health

  • Manage student tasks

We wanted the app to be an assistant to the student, managing low level tasks.

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Information Architecture

With our design in mind, we made the information architecture.

Blue: Login

  • Log in

  • If user doesn’t have an account, sign up

  • Put in larger schedules, such as linking to canvas, so the app can keep up with the students assignments

Yellow: Home

  • Each day, the student is checked in on and they can input how they’re doing - stressed, motivated, etc

Green: Adding a Task

  • When a student is adding a task, they can get an automatically made task, by inputting a link or photo of the task

  • They can also manually make a task

Grey (and Dark Red): Task Details

  • This is an individual task and it’s infomation

  • The student can:

    • Complete the task

    • Edit the task

    • Break up the task into smaller, more manageable tasks

Red: Settings

  • Update personal info and notifications

Turquoise: Resources

  • Mental health resources

Paper Prototypes

With the high level concepts done, we needed a physical visual of the app

Main Pages:

  • Opening up the app, seeing progress, finding task

  • Progress: We wanted a way to show progress, and came up with a mountain metaphor. Each task completed gets a mountain thats added to progress, showing the student how they’ve been working

Looking at a Task:

  • Show suggested tasks

  • Show task details

  • Edit task

  • Complete task

Add a Task:

  • Choose how to input task

  • Take a picture of task

  • Edit and finalize task

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Critiques

What Does That Mean?

  • Our ‘time’ and ‘stress’ markers aren’t entirely clear.

  • Solution: Make clearer labels, change the slider bars to more discrete choices

Why Collect Data?

  • Users don’t have a clear understanding of why the app wants their emotional data or how their emotional data affects the app

  • Solution: Indicate the relationship mood and what the app suggests

Why is That Task Suggested?

  • Users don’t trust the app to be main source of task suggestion, and don’t easily see the suggested task page.

  • Solution: Make our pathways more streamlined and clear to our user, 

  • Get rid of suggested tasks in favor of All Tasks

Annotated Wireframes

The penultimate step is wireframes! This is the most complete stage of the app, as we only made a few high fidelity mockups.

Improvements:

We went through some iterations of wireframe design, simplifying the layout to address the critique concerns.

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Tasks

All tasks, editing tasks, and the task completion

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Putting in a new task

Shows the different ways a task can be inputted.

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High Fidelity Mockups

Finally, the pretty pictures! These high fidelity mockups show the actual concept of the app, with soothing colors and images.

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Improvements for the future

I learned a lot through this project. This was the first time going through the User centered design process. With that, I have a lot of potential growth for this project.

  • Refocused the solution away from the student and onto the institution. The students already have to manage all of the stresses of college. The institute can and should take up more slack. This project was more of a band-aid than a true solution to student stress.

  • More in-depth research on mental health and task management. I’d love to take a deep dive into mental health research and work in science of task management.

  • Don’t skip ahead of the design process. My team got excited by our concept, and ran ahead of testing into concept design. More time trying out ideas and getting a feel for our users could have taken this app to the next level

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